![]() “It’s the first thing we consider in character development. “The game camera is one of our top priorities, as we want to make sure the character looks good and readable from the isometric perspective,” adds Arnaud Kotelnikoff, Lead Character Artist. Players will also have access to something called the Wardrobe as part of the new Lair system that will allow “hundreds of armor components unique to your class, alongside custom colour palettes” to be mixed and matched and customised. Which makes us hopeful for a 2022 release date. ![]() Something he just about confirmed via adding “with the hard work behind us and the comforting steady hum of our pipeline ”, exploring Sanctuary is definitely more enjoyable now that character detail and different gear and customisation and what we assume is the bulk of the artwork is now right there - in the game. “At this point the work is a very good representation of what you will see when the game is in your hands.” Also characters sweat, because, yeah, demon-slaying is sweaty business.Īlthough categorised as “Work In Progress” John notes that “at this point the work is a very good representation of what you will see when the game is in your hands” meaning that development on Diablo IV is seemingly further down the road than we thought. ![]() To get to this point the team at Blizzard had to build a whole team of “artists, tools engineers, rigging specialists, lighting and surfacing experts” - leading to physically-based rendering, and detail like cloth simulation, fur, hair, metallic surfaces, and even the pores visible on your character’s skin. This is the in-game character model, yeah, amazing. The end result is being able to render an impressive Lilith in real-time using the Diablo IV engine as seen below. We loved those and it felt like a strong foundation to build upon in regards to the characters and achieving that warm quality that came through in the cinematics but in a real-time game environment.” I think the touchpoint being the amazing pre-rendered look from the Diablo III cinematics. We also embraced realism in terms of materials and character appearance. “We didn’t want the characters to feel procedural or generic because of these processes. ![]() “Our goal was to make the characters in Diablo IV look as artistic and as hand-crafted as possible using the latest tools and techniques,” writes John Mueller, Art Director on Diablo IV. “Our goal was to make the characters in Diablo IV look as artistic and as hand-crafted as possible using the latest tools and techniques.” And speaking of armour, we’ve got confirmation that you’ll be able to dye individual armour pieces, from individual shoulder pads right down to boots and gloves. ![]() Character stuff that not only looks incredible but features your character up-close-and-personal and decked out in whatever armour you’ve got equipped. Diablo 4 characters update#The latest Diablo IV quarterly update has arrived and it delves into the art side of the experience, where the dark and gothic imagery meets new 3D rendering techniques and real-time cinematics. ![]()
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